Re-Recording Mixer · Sound Supervisor · Sound Designer
For two decades I've mixed and designed sound for film and advertising, in Brazil and abroad — building the space a scene is heard in, not just the sound inside it.
Mixed in Dolby Atmos, 5.1 and stereo.
What I do
Foley
Footsteps, cloth, props — performed and recorded to match.
Sound Effects Editing
Building and cutting effects that carry a scene's rhythm.
Stereo 2.0
The baseline — clarity and balance in two channels.
Surround 5.1
Sound placed around the room, not just in front of it.
Dolby Atmos
Individual objects placed and moved in three dimensions.
Working in Dolby Atmos
Sound that moves around the listener, not just toward them.
Atmos treats each element as an individual object in space, rather than a channel locked to a speaker. It lets a mix place sound with the same precision as picture — overhead, behind, close, far — and move it exactly where a scene needs it.
Sound is not only heard. It defines how a scene is felt.